SYNOPSIS int notify_fail(string str) int notify_fail(closure cl) DESCRIPTION Store str as the error message given instead of the default message ``What ?''. The result is always 0. If a closure is given, it is executed to return the error message string, but not before all attempts to execute the commandline failed (read: not at the time of the call to notify_fail()). The closure receives as argument the original commandgiver; usually it is identical to this_player(), unless the modify_cmd hook changed that. If notify_fail() is called more than once for this command, only the last call will be used. However, calls to notify_fail() in nested commands have no effect on this command. The idea of this function is to give better error messages instead of simply 'What ?'. It is also better to use return notify_fail(message); instead of write(message); return 1; Other objects will get the chance to evaluate the verb. HISTORY Returntype changed in LDMud 3.2.6 from void to int. Since LDMud 3.2.7, notify-fail settings are saved over nested commands, and NPCs can see their notify-fail messages. SEE ALSO add_action(E), command(E), query_verb(E), query_command(E), query_notify_fail(E), hooks(C)